| Designer |
Darin Ross |
| Publisher |
Skybound Games |
| Players | 3-10 |
| Playtime | 30 mins |
| Suggested Age | 5 and up |
|
Expansion |
Superfight: The Blue Deck Superfight: The Challenge Deck Superfight: The Core Deck – Expansion One Superfight: The Core Deck – Expansion Two Superfight: The Green Deck Superfight: The Orange Deck Superfight: The Purple Deck Superfight: The Red Deck Superfight: The Hero Machine Deck Superfight: Dungeon Mode Superfight: Sword and Sorcery Deck Superfight: The History Deck Superfight: The Dystopia Deck Superfight: ’90s Deck Superfight: The Naughty & Nice Deck Superfight: Blank Cards (20 Card Pack) Superfight: The Orange Deck 2 Superfight: The Horror Deck Superfight: The Mindcrack Deck Superfight: The Street Fighter Deck Superfight: Superbox Superfight: The Challenge Deck 2 Superfight: The Purple Deck 2 Superfight: The Blue Deck 2 Superfight: Fortress Mode Superfight: The Sci Fi Deck Superfight: The Mythology Deck |
|
Integrates With |
Superfight: The Anime Deck Superfight: The Challenge Deck Superfight: The Walking Dead Deck |
| Additional Info |
139443/superfight http://boardgamegeek.com/forum/1382266/superfight/reviews |
IMPORTANT: Superfight went through a major reprint in late 2014. The rules and about 30% of the cards were refined to improve the game after it sold out of the first five prints in preorders alone. The game is now produced by the folks who created The Walking Dead, and is exploding in popularity. The CAH/Apples mechanic has been replaced by a table vote and one-one one battles, but the battle royale and villain rulesets keep the old single-judge mechanic if the table prefers that.
Superfight is party game of super powers and super problems.
The game is all about arguing with your friends about ridiculous fights.
The core deck contains 500 cards. 170 characters (white cards), and 330 powers and weaknesses (black cards). Players use a hand of three white cards and three black cards, and choose one of each to beat the player next to them. Then they get a random black card before fighting. Players then argue their case for why they should win, and the table votes.



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